- A paper describing VIAPPL and what the platform offers to the field of social psychology, including preliminary results of analyses of the social network data: VIAPPL and social psychology as a science of movement
- View a description of the VIAPPL Software architecture.
- View an animation of a sample VIAPPL game. This is a reconstruction of the round-by-round network exchanges of a game played by participants in 2013 as generated by the VIAPPL admin console. Participants are represented by circles, with the colour of the circle representing their group membership. Group totals are reflected in the panel at the left of the screen; individual totals alongside each avatar.
- Download the VIAPPL Administration Manual v1 as a PDF or powerpoint presentation: VIAPPL_administration_manual.v1.pdf or VIAPPL_administration_manual.v1.pptx.
- A draft paper developed in collaboration with colleagues in Maths/Stats at the University of KwaZulu-Natal developing an agent-based mathematical model of token allocation in the VIAPPL environment. The simulator required to test this model against real human data has now been developed in NetLogo and can be downloaded here.